![eye of he beholder 2 amiga ingame map eye of he beholder 2 amiga ingame map](https://i.ytimg.com/vi/-BgjMOv5ioU/maxresdefault.jpg)
- Eye of he beholder 2 amiga ingame map rar#
- Eye of he beholder 2 amiga ingame map series#
- Eye of he beholder 2 amiga ingame map download#
GameSpy stated that Eye of the Beholder II "sported a completely original ending, something that was badly needed, considering the game's biggest flaw - the almost insane level of difficulty". In 1993 Scorpia reiterated her criticism but stated that the game was "a definite must for all EOB fans". That year the magazine named it as one of the year's top role-playing games, stating that it followed in "the strong graphic and solid play-balance tradition of the original". She concluded that it was "a more substantial game" than its predecessor, with "more to do, a bigger variety of critters to fight and a larger area to explore". Scorpia of Computer Gaming World in 1992 again criticized the sequel's user interface, noting that monsters attacked in real time while the player searched through spell books, but stated that the game had a "fancy ending".
![eye of he beholder 2 amiga ingame map eye of he beholder 2 amiga ingame map](https://www.mobygames.com/images/shots/l/449113-eye-of-the-beholder-ii-the-legend-of-darkmoon-amiga-screenshot.png)
The Lessers (Hartley, Patricia, and Kirk) reviewed the game in 1992 in Dragon #179, giving the game 5 out of 5 stars.
Eye of he beholder 2 amiga ingame map series#
The Eye of the Beholder series overall, including Eye of the Beholder II, reached combined global sales above 350,000 units by 1996. SSI sold 73,109 copies of Eye of the Beholder II. The PC-98 version contains all the songs from the DOS version with the inclusion of new in-game songs for each main part of the game. Paul Mudra, who composed the music to the first game, did not have any involvement with the music, and worked only on sound effects along with Dwight Okahara. To write the music, Klepacki used Visual Composer by AdLib for the AdLib YM3812 sound chip. The game's music was composed by Frank Klepacki, and was one of the first games he worked on. Like the first game in the series, Eye of the Beholder II was also ported to the Amiga computer. The game itself features the catacombs beneath the Temple Darkmoon, the upper levels of the temple, and its three towers silver, azure and crimson. Much of the game remains within the confines of the temple, where the player is allowed to roam freely between locations once inside. In the final confrontation, Draggore turns out to be a red dragon. The players need to pass an acolytes' test to gain access to the inner parts of the temple. While battling their way through the temple's clerics and other inhabitants, the players discover that the high priest, Dran Draggore, is assembling legions of skeletal warriors to attack Waterdeep. Khelben then transports the heroes to the temple to find Amber and continue the investigation. It is here you will meet mighty Dran, it is here you will meet your doom, or will you.After the adventures of the first game, the heroes head to a local inn to rest and enjoy their newfound fame but a note gets slipped to them from Khelben "Blackstaff" Arunsun, Archmage of Waterdeep, who says that he sent a scout to investigate reports of evil brewing in a temple known as Darkmoon but she has not returned. Lots of illusions, lots of puzzles.ĭran Draggore's level. Priest Chamber with hell hounds and magicians to meet. The maze is difficult, remove paralisys is essencial. Don't get decieved on this level, yet you will have to be decieved one place! And one more advice: speak nice to giants - they punch hard! Next level, Stange creature level (the name is Guardians), and later on Frost giant level. Here you will find some important odds, ends and pits.īasilisk level, where you get gems, shields, fireball burns and other (un)pleasant surprises. This is what in the FAQ called One level up. Or get the Darkmoon sign! If you get it, enter the temple at priest level. Your faith is to be tested here too.īeholder level - prepare to die. It looks like level 6, yet only a part of it is actually used.įlying snake level. There are actually two levels here: Darkmoon temple and Priest Chamber Levev 4 is where you start the game - Forest level. No way to rest, and always some cute monsters to fight with. Skeleton level - some tough fights with undead. You can also enter a part of it from the forest. Another thing you might wish to do, is to view a clipart gallary, ordered by appearance in various levels.ĭungeon level.
Eye of he beholder 2 amiga ingame map rar#
You might also be interested in downloading another version of maps, highly integrated with a walkthrough ( RAR archive, 87K).
Eye of he beholder 2 amiga ingame map download#
You might wish to download an off-line version of these maps (33K), contained in a single executable (source is unknown). The names of the levels used here correspond to the names, used in the FAQ.